Around 2007, I worked on several levels contributing paintover work and spent alot of time with game design to help visualize game puzzles and prop elements for Tomb Raider Underworld. I began my first explorations into a variety of painting techniques.
Thailand Buddha Puzzle
This was a line drawing to help visualize the central puzzle in the Thailand Level. The arms would move in such a way to unlock different paths.
These were some support drawings I did for a ship level . The proposed design to the right is a container unit for Lara's nemesis- I was inspired by drive up bank teller tubes.
This was a drawing to help visualize the Kraken Puzzle in the initial level of the game. The designs below were a kind of key the player found underwater to enter the Kraken Chamber.
This was one of my favorite sketches for a level that was cut.