In 2006, After Vanguard I worked on Tomb Raider anniversary, where I began exploring a lot of new techniques, marrying my current skills with other approaches. I worked on the Greek and Egyptian levels for Tomb Raider Anniversary and helped the team visualize enhanced versions of levels inspired by the original title. I also proposed lots of variations of traversal sections. This project really began a learning process for me on game level design, something that I have to augment since then.
These were initial sketches of many of the level blockouts I worked on.