Tomb Raider Anniversary
In 2006, After Vanguard I worked on Tomb Raider anniversary, where I began exploring a lot of new techniques, marrying my current skills with other approaches. I worked on the Greek and Egyptian levels for Tomb Raider Anniversary and helped the team visualize enhanced versions of  levels  inspired by the original title. I also proposed lots of variations of traversal sections. This project really began a learning process for me on game level design, something that I have to augment since then.

Initial Sketches
These were initial sketches of many of the level blockouts I worked on.

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